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Jacob Hawley

Predictable Constraints Beat Opaque Gatekeeping

anthropic

Predictable Constraints Beat Opaque Gatekeeping

AAA demos Monday. Junk UX Wednesday. Gateway degrade, BYOK, open-weight archive — the sovereignty path without fairy tales.

By Jacob Hawley 19 Jun 2026
Comic Sans: How We Solved the Oldest Problem in Animation with the Newest Tools

Duane's World

Comic Sans: How We Solved the Oldest Problem in Animation with the Newest Tools

Model sheets have existed since Disney in the 1930s. AI broke them. So our Art Director reinvented them — in a comic strip about reinventing them. Inception, but useful. If you've shipped a game — actually shipped, as in "players are filing bug reports about your LOD popping at

By Jacob Hawley 12 Jun 2026

AI

I Asked for Developer Docs. Thomson Reuters Told Me to Read Their TOS. So I Did.

I was going to cancel quietly. Then I read the Terms of Service. Here's the full thread.

By Jacob Hawley 02 Jun 2026

AI

Goldman Helped Build the Toll Booth. Thomson Reuters Runs It. I'm Going Around.

The most sophisticated extraction operations aren't illegal. They're just designed to be inevitable. So I built around them.

By Jacob Hawley 02 Jun 2026

AI

You Can Use Our Data to Make Up New Laws. You Just Can't Reference the Old Ones.

Thomson Reuters charged me $2,000 a month and then told me historical legal precedent requires a separate license. I'm publishing my code.

By Jacob Hawley 02 Jun 2026

Legal

You Made It. You Own It. (Probably.)

You built the game. You tuned the AI. So who owns what you made? Short answer: you do. Probably.

By Jacob Hawley 02 Jun 2026

launch

Introducing Monster Gaming: AI That Knows What a Game Engine Is

We shipped 58 games before we wrote a single line of AI infrastructure. Monster Gaming is an AI copilot platform for game developers. Not a chatbot with a game-themed skin.

By Jacob Hawley 02 Jun 2026

AI

The Deployment Gap: Where AI Could Transform Entertainment Production — But Isn’t Yet

81 roles. 2,000 tasks. Every job in entertainment production scored for AI exposure. The deployment gap is the 1.3x multiplier hiding in plain sight.

By Jacob Hawley 26 May 2026

test

NATS Pipeline Test

By Jacob Hawley 26 May 2026

dev-blog

Monster Gaming Dev Blog — First Post

By Jacob Hawley 14 Apr 2026

engineering

How We Almost Shipped the Wrong Product (And How a Second Model Saved Us)

How We Almost Shipped the Wrong Product We were about to commit three weeks of engineering to build a multi-tenant cloud CI/CD service. We had just finished reading a 28KB strategy document from our in-house agent fleet — written by Claude Opus — that convincingly reframed a simple CI

By Jacob Hawley 13 Apr 2026

man-in-the-machine

Hello World

First post. The machine is alive.

By Jacob Hawley 02 Apr 2026
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