A game-ready character model dissected into its component layers. UV islands mapped across the body for maximum detail where it matters — face, hands, visible skin. Material channels reveal the technical craft: skin subsurface scattering, cloth roughness variation, metallic armor reflections.
Character UVs are more complex than hard-surface because organic forms require careful seam placement. Seams on a face or hand are immediately visible. The AI places UV seams along natural contours — hairlines, clothing edges, joint creases — where they become invisible in the final render.



Human characters are the hardest assets in game development. Players spend more time looking at characters than anything else — every imperfection is noticed. The AI focuses texel density where the eye naturally looks: face, hands, and any moving contact points.