PolyGlot
AI-Powered Game Localization
Ship your game worldwide. PolyGlot understands game terminology, character voice, humor, and cultural context — not just word-for-word translation. From dialogue trees to UI strings to store listings, localize everything with one API call.
This entire website is translated by PolyGlot — 20 languages, live in production
Why PolyGlot, Not Generic Translation?
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Game Context Aware
Understands that "Fire!" means "shoot" in combat, "terminate" in a boss dialog, and "element" in a magic system — from context, not guessing.
🎭
Character Voice Preservation
A grumpy dwarf sounds grumpy in Korean. A flirty elf stays flirty in Japanese. Personality survives translation.
📏
Length-Constrained Output
UI buttons and HUD text have pixel limits. PolyGlot respects max_length constraints — no overflowing text boxes.
🌐
Cultural Adaptation
Adjusts references, humor, and idioms for each market. Not just translation — transcreation that resonates locally.
📝
Glossary & Style Guides
Upload your term glossary (sword types, faction names, UI labels). PolyGlot uses them consistently across every string.
⚡
Batch & CI/CD Ready
Translate 10,000 strings in one API call. Integrates with your build pipeline — auto-localize on every commit.
Supported Languages
English
Korean (한국어)
Japanese (日本語)
Chinese (中文)
Spanish (Español)
Portuguese (Português)
French (Français)
German (Deutsch)
Arabic (العربية)
Swedish (Svenska)
Danish (Dansk)
Finnish (Suomi)
Vietnamese (Tiếng Việt)
Malay (Bahasa)
Italian (Italiano)
Russian (Русский)
Polish (Polski)
Turkish (Türkçe)
Thai (ไทย)
Hindi (हिन्दी)
API Example
const result = await monster.translate({
text: "Fire at will! Don't let them reach the gate!",
from: "en",
to: ["ko", "ja", "es", "de"],
context: "military commander shouting orders during castle siege",
voice: "authoritative, urgent, battle-hardened",
max_length: 60,
glossary: { "gate": "castle main gate (not magical portal)" }
});
Simple Pricing
Pay per string translated. Volume discounts at scale. Same credits as all Monster Gaming AI tools.
| Volume | Per String | Per 1K Strings |
| 1 - 1,000 | $0.003 | $3.00 |
| 1,001 - 10,000 | $0.002 | $2.00 |
| 10,001+ | $0.001 | $1.00 |
Multi-language: same string to 5 languages = 5 string translations. Bulk endpoint accepts up to 10,000 strings per call.
Localize Your Game Today
Your $5 free credit covers ~1,600 string translations. Enough to localize a full indie game's dialogue into 3 languages.
Start Translating Free