Learn by building. Engine-specific walkthroughs that ship real features.
Unity
Beginner
Your First AI NPC in Unity
Create a tavern keeper NPC with dynamic, context-aware dialogue in under 10 minutes. No ML experience needed. Uses the Monster Gaming Unity SDK.
Godot
Beginner
AI Dialogue Trees in Godot
Wire up a GDScript-based NPC that responds to player choices, remembers past interactions, and adapts dialogue based on game state.
Unreal
Beginner
Blueprint AI Characters in UE5
Add AI-powered dialogue to any character using Blueprints. No C++ required. Integrates with MetaHuman and standard character rigs.
Any Engine
Beginner
Automated QA on Every Push
Set up the Monster QA GitHub Action to automatically scan your code for bugs, performance issues, and logic errors on every pull request.
Any Engine
Intermediate
NPC Memory System
Build NPCs that remember player actions across sessions. Uses conversation history and game state to create persistent, evolving relationships.
Unity
Intermediate
AI Asset Descriptions Pipeline
Auto-generate localized metadata for your entire asset library. Feed the output to your store listing, documentation, or in-game tooltip system.
Godot
Intermediate
Procedural Quest Generation
Generate unique side quests that fit your game's lore. The AI creates objectives, dialogue, and reward structures that feel hand-crafted.
Unreal
Advanced
AI Director: Dynamic Difficulty
Implement a Left 4 Dead-style AI Director that adjusts encounter pacing, enemy spawns, and resource drops based on player performance.
CLI
Beginner
QA Arena: Get Your First Score
Submit your project to the QA Arena in 60 seconds. Get a Monster Rating. See exactly what the AI catches and how to fix it.
Go Deeper: The Blog
This week we're exploring how game dev techniques power simulation, cybersecurity, and defense tech. Three posts, three perspectives.
Read the Trilogy →