Why Electron isn't enough for game dev.

Foundry is our custom workbench — a Rust/Vulkan compositor built specifically for game development workflows. Because VS Code can't render your game in a panel.

Architecture

Panel as render target.

Every panel in Foundry is a GPU render target. Your game viewport, your material editor, your AI chat, your build output — all composited by Vulkan at native performance.

This isn't a web browser pretending to be a game dev tool. It's a compositor — the same architectural pattern that drives game engines themselves.

Foundry panel architecture
Foundry engine integrations
Integrations

Your engine. Your tools. One workbench.

Foundry connects to Unreal, Unity, Godot, and bespoke engines through thin bridge layers. It connects to Monster-GPT for AI assistance and Crucible for code review — all in panels alongside your game viewport.

The AI provider is a trait interface. Swap providers without changing your workflow. The workbench doesn't care who powers the AI — it cares about your game.

The metallurgy naming convention — Forge, Crucible, Foundry — isn't accidental. Raw material goes in. Refined product comes out. The toolchain is the refinery.

Coming soon.

Foundry is in active development. The web portal and Monster-GPT are available now.

Follow the build log →