Foundry is our custom workbench — a Rust/Vulkan compositor built specifically for game development workflows. Because VS Code can't render your game in a panel.
Every panel in Foundry is a GPU render target. Your game viewport, your material editor, your AI chat, your build output — all composited by Vulkan at native performance.
This isn't a web browser pretending to be a game dev tool. It's a compositor — the same architectural pattern that drives game engines themselves.


Foundry connects to Unreal, Unity, Godot, and bespoke engines through thin bridge layers. It connects to Monster-GPT for AI assistance and Crucible for code review — all in panels alongside your game viewport.
The AI provider is a trait interface. Swap providers without changing your workflow. The workbench doesn't care who powers the AI — it cares about your game.
The metallurgy naming convention — Forge, Crucible, Foundry — isn't accidental. Raw material goes in. Refined product comes out. The toolchain is the refinery.
Foundry is in active development. The web portal and Monster-GPT are available now.