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Built by People Who Ship Games

We aren't an AI company that discovered gaming. We're game developers who've shipped AAA for two decades — and built the AI tools we wish we'd had.

58+
Games Shipped
85
Credits
20+
Years
11
Publishers

The Team

Jacob Hawley
Founder & CEO, Managing Partner
Director of Technology at Irrational Games, Gearbox Software, Firaxis Games, Visual Concepts, and Supermassive Games. 85 credits across 58 titles spanning FPS, strategy, horror, sports, simulation, and racing. Two decades building the games that defined genres.
BioShock BioShock 2 BioShock Infinite Borderlands Civilization V XCOM: Enemy Unknown The Quarry NBA 2K WWE 2K PGA Tour 2K Medal of Honor: Breakthrough Medal of Honor: Pacific Assault RollerCoaster Tycoon 3 LEGO 2K Drive
Duane Loose
Art Director
Art Director spanning games, film VFX, and animation. From the Command & Conquer franchise at EA to Disney feature animation and the Bionicle theatrical films. Brings production design sensibility from Hollywood to game development.
Command & Conquer: Tiberium 101 Dalmatians Bionicle: Mask of Light Bionicle 2: Legends of Metru Nui Lost: Via Domus
Jeal Choi
Visual Identity Lead
Art Director with deep roots in adventure gaming and cross-cultural design. Led visual direction on the Journeyman Project trilogy — pioneering FMV adventure games — and the battle royale genre with Z1. Korean-American creative bridging Eastern and Western design languages.
The Journeyman Project: Pegasus Prime Journeyman Project 2: Buried in Time Journeyman Project 3: Legacy of Time Z1 Battle Royale
Kirby Cooper
FSO / CIO, Partner
Chief Information Security Officer and lead on the FOB cinematic pipeline — building Unreal Engine 5.7 tooling for automated cinematics, MetaHuman rigging, and the MCP-driven scene assembly that powers The Monster's Den animated series.
Chris Kopitch
COO, Partner
Co-founder and operational backbone of Luxedeum. Drives the business infrastructure that lets the engineering and creative teams focus on building. Responsible for operations, partnerships, and organizational execution.
Murray Vince
General Counsel
In-house legal counsel managing IP protection, licensing, corporate governance, and compliance. Coordinates outside legal partners in the US and Korea.
Dennis Austin
Advisor
Strategic advisor bringing deep industry experience to Monster Gaming's growth trajectory and market positioning.

AI Agents & Systems

Monster-GPT
Intelligent Routing Engine

30+ specialist AI agents orchestrated by a single endpoint. Routes queries to the right model and discipline — code gen, shader optimization, art direction, physics debugging — based on context, not configuration.

The Guardian
Brand Mascot & Locale Guide

A mythic beast that appears across 20 locales, adapted to each culture's visual language. Korean Guardian, Japanese Guardian, Arabic Guardian — same protector, different form. The face of Monster Gaming worldwide.

Scalpel
Pricing Intelligence Engine

Real-time provider routing across 10+ LLM providers. Optimizes for quality, latency, and cost transparency — showing developers exactly what they pay per token. No hidden markup.

FOB Pipeline
Cinematic Production System

Unreal Engine 5.7 automated cinematics — MetaHuman rigging, Sequencer scene assembly, Movie Render Queue output. Powers The Monster's Den animated series under Duane Loose's creative direction.

FORGE
Quality Assurance & Benchmarking

Adversarial review pipeline that stress-tests every code generation, optimization suggestion, and asset pipeline output. Two-mode: automated sweep + red-team deep dive.

Fleet
104-Bot Dispatch System

Internal bot fleet spanning 36 Opus, 61 Sonnet, and 4 Haiku agents. Handles everything from code review to documentation generation to translation QA — the infrastructure behind the platform.

Social & Community

GitHub
Open-source SDKs, plugins, and tools.
github.com/Monster-Gaming-ai
The Monster's Den
Weekly animated dev blog + technical deep-dives.
monstergaming.ai/blog
X / Twitter
Dev updates, art drops, and industry commentary.
@MonsterGamingAI
LinkedIn
Company news, hiring, and studio partnerships.
Monster Gaming AI
Discord
Developer community, support, and feature requests.
discord.gg/monstergaming
Substack
Long-form essays for the geek and dev audience.
monstergaming.substack.com

Publishers We've Worked With

2K Games EA Irrational Games Gearbox Firaxis Supermassive Disney Miramax Ubisoft Daybreak Games Presto Studios Frontier Dev TKO Software Visual Concepts

23 Major Titles Across 10 Genres

From the underwater corridors of Rapture to the alien war rooms of XCOM. From cel-shaded wastelands to championship arenas. Our team's portfolio spans every major genre in gaming — and we built Monster Gaming to make that experience accessible to every developer.

Build With Us
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🇺🇸 English🇪🇸 Español🇨🇱 Español (Chile)🇦🇷 Español (Argentina)🇫🇷 Français🇨🇦 Français (Canada)🇵🇹 Português🇧🇷 Português (Brasil)🇰🇷 한국어🇯🇵 日本語🇨🇳 中文🇩🇪 Deutsch🇻🇳 Tiếng Việt🇲🇾 Bahasa Melayu🇸🇦 العربية🇸🇪 Svenska🇩🇰 Dansk🇫🇮 Suomi