Director of Technology at Irrational Games, Gearbox Software, Firaxis Games, Visual Concepts, and Supermassive Games. 85 credits across 58 titles spanning FPS, strategy, horror, sports, simulation, and racing. Two decades building the games that defined genres.
BioShock
BioShock 2
BioShock Infinite
Borderlands
Civilization V
XCOM: Enemy Unknown
The Quarry
NBA 2K
WWE 2K
PGA Tour 2K
Medal of Honor: Breakthrough
Medal of Honor: Pacific Assault
RollerCoaster Tycoon 3
LEGO 2K Drive
Art Director spanning games, film VFX, and animation. From the Command & Conquer franchise at EA to Disney feature animation and the Bionicle theatrical films. Brings production design sensibility from Hollywood to game development.
Command & Conquer: Tiberium
101 Dalmatians
Bionicle: Mask of Light
Bionicle 2: Legends of Metru Nui
Lost: Via Domus
Art Director with deep roots in adventure gaming and cross-cultural design. Led visual direction on the Journeyman Project trilogy — pioneering FMV adventure games — and the battle royale genre with Z1. Korean-American creative bridging Eastern and Western design languages.
The Journeyman Project: Pegasus Prime
Journeyman Project 2: Buried in Time
Journeyman Project 3: Legacy of Time
Z1 Battle Royale
Chief Information Security Officer and lead on the FOB cinematic pipeline — building Unreal Engine 5.7 tooling for automated cinematics, MetaHuman rigging, and the MCP-driven scene assembly that powers The Monster's Den animated series.
Co-founder and operational backbone of Luxedeum. Drives the business infrastructure that lets the engineering and creative teams focus on building. Responsible for operations, partnerships, and organizational execution.
In-house legal counsel managing IP protection, licensing, corporate governance, and compliance. Coordinates outside legal partners in the US and Korea.
Strategic advisor bringing deep industry experience to Monster Gaming's growth trajectory and market positioning.
Monster-GPT
Intelligent Routing Engine
30+ specialist AI agents orchestrated by a single endpoint. Routes queries to the right model and discipline — code gen, shader optimization, art direction, physics debugging — based on context, not configuration.
The Guardian
Brand Mascot & Locale Guide
A mythic beast that appears across 20 locales, adapted to each culture's visual language. Korean Guardian, Japanese Guardian, Arabic Guardian — same protector, different form. The face of Monster Gaming worldwide.
Scalpel
Pricing Intelligence Engine
Real-time provider routing across 10+ LLM providers. Optimizes for quality, latency, and cost transparency — showing developers exactly what they pay per token. No hidden markup.
FOB Pipeline
Cinematic Production System
Unreal Engine 5.7 automated cinematics — MetaHuman rigging, Sequencer scene assembly, Movie Render Queue output. Powers The Monster's Den animated series under Duane Loose's creative direction.
FORGE
Quality Assurance & Benchmarking
Adversarial review pipeline that stress-tests every code generation, optimization suggestion, and asset pipeline output. Two-mode: automated sweep + red-team deep dive.
Fleet
104-Bot Dispatch System
Internal bot fleet spanning 36 Opus, 61 Sonnet, and 4 Haiku agents. Handles everything from code review to documentation generation to translation QA — the infrastructure behind the platform.